AI Insights · Timothy · January 2025
Top 5 Boxing Games on iOS in Ecuador: Q4 2024
Explore the performance trends of the top boxing games on iOS in Ecuador during Q4 2024, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the iOS boxing game landscape in Ecuador showcased diverse performance trends across the top five titles. Here's a closer look at how these games fared in terms of downloads, revenue, and active user engagement.
Boxing Star: Boxing Fight Game from THUMBAGE saw fluctuating weekly revenue, which peaked at about $109 in mid-December. Downloads showed a notable increase in early December, reaching around 99, while weekly active users surged to approximately 180 in the same period.
Real Boxing: KO Fight Club by Vivid Games S.A. maintained a steady revenue stream, ending the quarter with around $14. Downloads were highest in mid-December at about 33, and active users peaked at 40 in the same timeframe.
EA SPORTS™ UFC® 2 from Electronic Arts had consistent weekly downloads, peaking at 184 in late October. Active users reached a high of 245 in early December, although the game saw minimal revenue generation throughout the quarter.
Real Boxing 2, also by Vivid Games S.A., experienced a modest revenue increase, ending at around $8. Downloads peaked at 89 in late December, with active users reaching up to 125.
Finally, Punch Club 2: Fast Forward from tinyBuild LLC had limited data, with revenue peaking briefly at $14 in mid-December, while downloads and active users remained relatively low.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored further.